My work on Dune: Awakening
I worked as a UI/UX Designer on the Survival MMO- Dune Awakening.
I started in the company Nukklear, heavily focused on UI Art.
I created assets for the game's graphical overlay.
From Icons to Buttons, Effects, image assets, and strategic input, I designed loads of elements that can be seen in the actual game today.
I will share a few things I can without validating any secrecy contracts. All images are taken from the official Dune: Awakening press kits.
I started in the company Nukklear, heavily focused on UI Art.
I created assets for the game's graphical overlay.
From Icons to Buttons, Effects, image assets, and strategic input, I designed loads of elements that can be seen in the actual game today.
I will share a few things I can without validating any secrecy contracts. All images are taken from the official Dune: Awakening press kits.
UX - Product Owner
One of the many menus and elements I designed - the Customization feature was the most complex, fastest paced, and most challenging yet the one I had most fun with.
My tools ranged from Miro to meticulously plan everything, writing Rapid Design Protocols and Documentation for other teams, Adobe XD to create interactive wireframes, Illustrator to create elements, Photoshop for the assets, and After effects for animations.
Sadly, I can't share any process images due to NDAs.
But this video shows the feature I designed perfectly!
My tools ranged from Miro to meticulously plan everything, writing Rapid Design Protocols and Documentation for other teams, Adobe XD to create interactive wireframes, Illustrator to create elements, Photoshop for the assets, and After effects for animations.
Sadly, I can't share any process images due to NDAs.
But this video shows the feature I designed perfectly!
Top to Bottom
I designed everything from the underlying logic of sorting gear to the flow of the menu and the look of every single element in this feature. Constantly changing designs with shifting requirements, numerous stakeholders.
Communication is Key!
I constantly mediated the design requirements between the needs and wants of the different teams, like game design, monetization, and the absolutely overworked implementation.
A very exciting and intense time
My work on Dune: Awakening was fun and extremely varied. From incredibly locked-in, fast-paced work as a product owner on the UX-Team to making button edges pixel-perfect as a UI-Artist. I am grateful to have taken part in the creation of this monumental game experience.